Established in 2013, Le Sound specializes in real-time audio technologies for both linear and interactive projects.
Our procedural solutions are industry-proven, having been used in AAA game titles and major cinematic productions worldwide to bridge the gap between sound design and dynamic performance.

AudioMotors is our flagship engine resynthesis solution. It pushes the boundaries of linear audio samples and is designed to deliver top-level performances.
On one side, the Authoring Tool performs the analysis of your recording, creating optimized audio models from them. These models may then be loaded into the Middleware (FMOD, Wwise) or Game Engine (Unreal, Unity, Godot) Plugin to provide seamless, real-time RPM control.
Le Sound technologies are delivered as high-performance compiled binaries,
providing native support across all major platforms.
AudioMotors in Fmod Studio