Unity3D Audio Integration

Here is an exemple of a kinect/unity3D project:

 

AudioGaming has developed a unique expertise in Unity3D audio integration. We are also part of the Unity3D Audio AdvisoryBoard since 2011.

We can take in charge 100% of your interactive audio needs by creating AAA SFX, music and sound design  for your Unity3D game.

From a small casual game that needs good SFX and original music up to an AAA project with advanced audio engine features, our team is able to answer all kinds of needs.

 

As an example, AudioGaming managed all the sound assets creation and integration for the following technical demo. We also integrated some procedural audio algorithms, the fire you hear is entirely procedural and linked to the animation.
For more information about this co-production head over-here.

 

 

Since version 3.5, Unity3D gives direct access to the audio buffer:

http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnAudioFilterRead.html

This means that a lot can be accomplished, including advanced procedural audio, dynamic music, but also real-time sound analysis from the microphone.


Let us know what your needs are: mail us! => sales at audiogaming.net