AudioGaming librairies and objects have been designed to be easily integrated in your games:
- AudioGesture doesn't use any thread. The calculations are done when you ask for them.
- You can plug the sound created by AudioGesture by retreiving the audio block from gost and send them to your actual sound engine.
- The initialisation of the library is done in a single ligne of code. Same thing to load an object. One single line to send a parameter to the lib also. The API is realy straightforward.
- Computation can be turned on and off dynamically and unloading the lib free all the allocated memory.
- AudioGesture uses very low CPU: a few percent per frame.
- AudioGesture uses very few memory: less than a megabyte.
