AudioGaming introduces the first middleware for real time gesture sonification. Forget the old way of sonifying weapons and other objects and get NextGen sound tools ! Our middleware is based on expert DSP algorithms and provides wide possibilities for sound designers to get continuous control of motion signals. Audiogesture is already available for PC, iPhone/iPad and will be soon available for other platforms.- plug & play
- fully customizable by sound designer
- faster & cost effective: save up to 40% of your sound design steps
- real-time, dynamic audio rendering
- new gaming experience for end-users
Case study :
In the design step, he adjusts some tuning parameters to get the desired sword sounds when moving his gestural controler.
After the tuning step, the programming team integrates the object library directly into the game, using the parameters set defined by Jerry.
Two months before shipping, the use of big swords is changed for small daggers. Usually bad times for audio changes... Without any need for last minute recordings/edits, Jerry adjusts his AudioGesture object for a dagger sound, and sends a new parameters set for integration. And it took him the time he would have spent to set up the new recording session.
AudioGesture meets your needs
More than 50 Audiogesture objects are available. Contact us, we have solutions for your needs, ready for integration in your current project.
Download the product sheet (pdf)
