Procedural Audio VSTp

At AudioGaming, we develop innovative and original VST and RTAS for video games and interactive media creators.
Based on our procedural audio library, our solutions focus on delivering interactive and dynamic audio in real-time configurations.


What is Procedural Audio? 
“-In the video game world, procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no .wav data (pre-recorded audio files), but rather models that generate in real-time the equivalent audio data that would be contained in pre-recorded files.
Procedural audio has many advantages: it saves memory by using code instead of .wav data; it’s flexible (computation can depend on all game parameters); it can lighten the burden of specific tedious tasks (sounding hundreds of interacting objects or animations) and it brings flexibility to the pipeline (since sound is directly linked to game parameters, changes will modify audio generation accordingly to keep it synced, avoiding the need for sound re-design).-” (Amaury La Burthe - CEO of AudioGaming)

Take on natural scenographic interactions... 
We were able to model the real behavior of various sounds, such as wind, rain, fire, gestures,... into dynamic and interactive synthesizers. The synths will provide you with high-level and intuitive controls that blends in naturally with your game engine.

As a sound designer, the natural interaction between a scene and its parameters will dramatically enhance your speed of sound conception, its dynamic integration as well as the number of sound design possibilities. 
The interactive audio synthesizers developed, represent an innovative complement to audio samples that can sometimes impose tedious processes (edition/tagging/integration) for interactive media creators.


Three Degrees of Simplicity: Intuitive Interface, Dynamic Interoperability & Reduced CPU. 
AudioGesture, AudioWeather and AudioFire will be available through the renowned interactive audio engine Fmod and are compatible with most internal sound engines.

They have been conceived to integrate easily with any kind of production pipeline in order to ensure easy implementation and immediate productivity and flexibility gains for all teams involved.