Procedural Audio in Unity3D

The following video illustrates a simple procedural fire sound in Unity3D. It exaggerates a synchronization between the arm movement and its effect on sound in order to show how procedural audio can be used. The start and final bursts of fire need to be refined graphically to match the audio. This video is extracted from an on-going production with our partner studio DogBox!

 

 

The unity3D project that came with the tutorial published at Develop magazine is here:

holy_shield_flamethrower_tutorial.zip

One part of it use some unity3D pro features. Don't hesitate to contact us if you have trouble using it.