AudioGaming is a young audio middleware provider for video games developers. We propose innovative solutions for Next Generation video games, that makes sound designers happier (because of the sounds) and producers also (because of the price).
Our goal
Our goal is to create meaningfull audio tools for next generation interactive audio needs.
Our philosophy
We are not a lab spin-of or a big player trying to break into the audio video game market because it is becoming an important market. We are not trying to impose some kind of standard. We got ours ideas directly from our video game production experience and we wish to create smart and innovative much needed audio tools.
We are very open to feedback, ideas and suggestions, please feel free to contact us directly, you will always find an open ear
Short history
AudoGaming was founded in 2009 by Amaury La Burthe. After a few years in the computer industry Amaury La Burthe reoriented to his true passion: he followed a master in acoustics and signal processing applied to music at IRCAM in Paris. He then worked as assistant researcher for Sony and as lead audio designer for video game company Ubisoft. Through his professional experiences he developped a dual expertise: scientific and artistic in the field of sound design and specificaly in the creation of interactive material. For SONY Amaury has worked on various music browser prototypes and recently for interactive music prototypes. ForUbisoft he worked as audio designer on Prince of Persia: Warrior Within & Splinter Cell:Chaos Theory and as lead audio designer for Splinter Cell: Double Agent & Farcry 2.
Our offices are located in France, in Toulouse (la ville rose) and Paris (la ville lumière). Come visit us in Toulouse, and you'll get some free cassoulet! You can check the map.
You can also use the following link to contact us.
