AudioMotors: Real-time audio plug-in for engine sounds (VST, RTAS, AU)

Bandeau AudioMotors

 

 

AudioMotors



 

AudioGaming introduces AudioMotors: a tool to re-shape all your engine sounds.

Based on advanced analysis synthesis technics this tool will allow you to tune, adapt and change or freeze RPM of a pre-recorded engine sound.  

Imagine you could analyze your vehicule or engine sounds to use them in a completely new way: you can now drive them! Audiomotors lets you do this by giving you instant access to any detected RPM seamlessly. Use interior or exterior sounds and use automation in your favorite DAW to get the perfect fit and feel for your vehicle scenes. Whether it's a hot pursuit or interior rolling while characters are having a conversation, with AudioMotors you can cover it all, in seconds!

 

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  AudioGaming's AudioMotors

 

Key Features



 

First of its kind analysis-synthesis engine

  • Unrivaled analysis engine that automatically detect RPMs in your recordings, even with noisy backgrounds
  • Unrivaled real-time advanced synthesis engine precise down to the engine cycle
  • Gives you direct access to the actual RPMs in your recordings and the ability to change it in real-time

Extended creative possibilities

  • Sound design capabilities to generate a wide range of creative sounds
  • It works on many other kind of Cyclic sounds!
 

Your ultimate post-production engine tool

  • Use your own recordings & in the future download additional databanks
  • Use interior/exterior sounds with the same quality of results and ensure seamless transitions
  • Use automation to ensure perfect sound alignment within your scene and between scenes

Easy and precise synchronization

  • By using multiple instances of the plug-in in the same session you can combine differents engine sounds (interior/exterior/exhaust for instance) even if they came from different sources. The plug will syncronize all the sound clips to the same RPM.

 

Revive your recordings



 

First of its kind analysis-synthesis engine

  • AudioMotors gives a new youth to your old recordings by making them dynamic
  • Record in a few minutes and on the go any kind of car or vehicle and instantly get its dynamic version directly into your DAW
  • Specific tailored audio content will be soon available 
  • If you have vehicle sounds and/or related content, we are also looking for partners: 
    Drop us a note through our contact form
  Car recordings

 

Videos



 

 

 

Use case 



 

Here a simple use case where two AudioMotors plug-in are used to syncronize two diferents recordings:
  • The first one is taken from inside the car.
  • The second one is taken outside the car, but has been recored later.
  • In Reaper we use automation to syncronize the RPM of the two point of view.
  • It is then easy to switch from an interior to an exterior point of view using simple volume automation.
  • The transition in this example is very long to let you hear the synchro during the cross fade.
  Two AudioMotors syncronized

 

Synchronize two instance of AudioMotors

Synchronized AudioMotors for interior/exterior point of view by AudioGaming